Updates
- Game Current Version: 1.1.0
- Current Update in Progress: Aurora (Update 1)
- Demo State: Not yet released. Planned for late 2025 (subject to change).
- Early Access State: Not yet released. Also planned for late 2025 or early 2026 (subject to change).
Goldanniyatech follows a structured versioning format: Generation . Update . Patch.
- Generation marks a major shift in gameplay or technology.
- Updates introduce new features, content, or systems.
- Patches focus on fixes, polish, and minor improvements.
Thus, leaving Early Access is not tied to the version number, as I don't follow the traditional “1.0” release convention.
Latest Updates
Each update introduces a significant amount of new features and content.
I do not publish monthly blog posts anymore. Initially, I tried to do that, but it doesn't suit my progress style. I tend to work on content and features over several weeks or months, refining them as I see fit. So, instead of repeating information, I prefer to write a full update page that showcases all the new content at once, much like many software update blogs.
Roadmap
This roadmap timeline is indicative and subject to change, with releases potentially arriving earlier or later than planned (hopefully earlier 😅).
Update 1 Aurora
December 2024 ~ End of 2025
The main objective for this update is to release a Playable Demo and prepare the game for the Early Access release.
- Playable Character System Improvements
- Driving System Enhancement
- Open-World building
Update 2 Quantum
Starting Late 2025 or Early 2026
The Quantum update will be focused on releasing the Early Access version and adding more Destiny Quests to the game and much more content, as the main systems will be ready.
Update 3 Crystal
Starting Early or Mid 2026
The Crystal update will be specifically dedicated to polish the first Early Access version and improve the game according to feedback.
Early Access
Why is the game in Early Access?
I deeply believe that Early Access is the most effective way to help my game reach its full potential. It allows me to refine every feature and gameplay mechanic, and to collect the feedback needed to make it as enjoyable as possible.
In other words, it's incredibly important for me to gather as much feedback as possible.
I truly want to deliver the most polished experience I can, and the only way to do that is by publishing my game in Early Access.
Besides, as a solo developer, relying on Early Access lets me test ideas in real conditions and tweak my game quickly, almost in real time 😃!
How long will the game be in Early Access?
Likely between 1 and 2 years. If development goes smoothly, it could take less time. If major features need more work, it might take longer.
Leaving Early Access means my game has reached a stable and complete core experience, refined based on player feedback.
Further updates may follow, depending on what’s needed to improve the experience, how I feel about my game, and how players respond. I will communicate as clearly as possible about the future of my game as the roadmap evolves over time!
Beware, my game’s versioning does not follow the classic “1.0 = full release” convention. Version 1.0 refers to the first public version of my game, not the end of Early Access.
How will the full version differ from the Early Access version?
The full version of Goldanniyatech will include significantly more content: additional fantasy creatures to fight, more Playable Characters, more vehicles to control, a wider variety of places to explore, more stores to visit for character upgrades, and new features that will make the overall experience much better.
What is the current state of the Early Access version?
At launch, the Early Access version will include multiple Destiny Quests to complete, a few monsters to fight, a couple of drivable vehicles, and a portion of the city to explore.
Development is still ongoing, so I cannot yet provide a crystal-clear list of features. I will clarify the exact content of the initial release closer to launch.
Moreover, some features are still experimental and won’t be included or playable in the first few Early Access builds.
Is the price expected to increase after Early Access?
I am not currently planning a price change for the full release of my game.
However, I will make a final decision as the game gets closer to leaving Early Access.
How are players involved during the development process?
I will listen closely to feedback on features, gameplay mechanics, visuals, performance, and overall enjoyment of my game. I will gather most feedback from social media and Steam posts, which I will actively monitor.
On the development side, I will share as much information as possible about what I am updating through social media, my website, and Steam. My goal is to be fully transparent, so players know exactly what to expect in the future.
After launching the Early Access version, I will look for new ways to gather feedback and improve the game.