Goldanniyatech Update 1:
Aurora


Charlotte in the Goldanniyatech game

From Prototypes to
Upcoming Demo


⚠️ The Demo and the first Early Access build are not yet released.

The Aurora Update of my game Goldanniyatech started in and continuing up to today (), with a crystal-clear objective: preparing the release of the free demo.

This is the final step to move from a set of prototypes and experimentations of the previous update, Genesis, into a full production cycle.

Update Progress Overview


This update focuses on three key systems still in development:

For now, I won’t be focusing on NPCs (Non-Player Characters), as I’d rather spend time shaping and polishing the game’s core system: fighting monsters 👀. We might see some standing NPCs but nothing too fancy.

System Implementation


Golden Avenue from Goldanniyatech the Open World game

Character Control System

Work in Progress
  • Added Base Character: Using Charlotte as the base character.
Golden Avenue from Goldanniyatech the Open World game

Driving System

Work in Progress
  • Updated Vehicle System: Revamped the driving system with the Unreal Engine Chaos system.
Chaos Driving System
Progress 60%

Open-World system

Work in Progress
  • Added 5 New Enterable Stores: Auto Garage, Beauty Care, Ice Cream Store, Bakery, and Arcade.
Enterable Stores
Progress 40%

New & Updated Content


Playable Characters

Charlotte

Charlotte

Controllable Vehicles

Amber Car

Amber Car

Azure SUV

Azure SUV

Electric Scooter

Electric Scooter

Raptor Truck

Raptor Truck

Playable Characters


Two Playable Characters are planned for my demo: Charlotte and her brother Max. Each character features distinct gameplay mechanics and abilities.

I've also implemented an Outfit System that allows full outfit changes (not individual clothing items). For now, Charlotte will have two (possibly more) outfits available, helping me to test and refine the system ☺️.

While cosmetic features are cool, my current priority is expanding the roster of playable characters, which means more gameplay variety 😎.

Charlotte, first Playable Character

Charlotte

Charlotte is a Magical Researcher with magic powers.

Development Info

Modeling

I tried multiple modeling workflows in Blender, ending up remodeling and refining the character multiple times to search for the most scalable system for having lot of characters, including changing some stuff (from T-pose to A-pose, hair and eyes method, etc.).

Animation

I also remade core animations (idle, walk, run, talk) and contextual animations (drive, etc.) with my custom rig/ armature in Blender. My goal was more than just polishing Charlotte's model: it was about creating a scalable animation workflow for easily making lot of animations in Blender ☺️.

Blender’s animation system is both complex and well crafted. I know they're planning to revamp the animation system too, for the Animation 2025 project, and I’m really looking forward to it. It might help me to improve my workflow. Only time will tell 😃.

Gameplay Scripting

To bring her to life inside Unreal Engine, I rebuilt her movement and combat systems multiple times using Blueprints. I leave C++ optimization for systems that will be battle-tested, possibly after releasing the demo.

I also tried to run multiple tests for the user interface and character clothes customization. My goal was to decide whether to use individual piece of clothes or full outfits. I ended up deciding full outfits, as making individual piece of clothes would be too complicated and not scalable enough from a technical standpoint. It will slow me down without benefits on the most important side of the game: its gameplay.

In-game Gallery

Development Gallery

 Playable character Charlotte from Goldanniyatech Charlotte in Blender

Controllable Vehicles


Driving is a key feature in my game. Which is why I heavily updated this system in , using a more realistic approach with Unreal Engine's built-in Chaos Vehicle System. This system is incredible and very flexible, to say the least 😅! It truly feels like you are in control of the vehicle, and in my opinion it's genuinely enjoyable so far!

In fact, I’ve always been a fan of semi-simulation driving systems in games. I wanted something that wasn’t too arcade, letting me feel the realism of controlling a wheel, but not too much of a simulation either, as I'm targeting fun above all. It’s just a video game, after all! 😅

Amber Car from the Goldanniyatech open-world game

Amber Car


The Amber Car is a vintage-inspired model I’ve been wanting to design for a long time. I’m genuinely happy with how it turned out, as it really looks like a true collector’s car, which is exactly what I was aiming for 😄.

Development Gallery

Blender screenshot of the Amber Car from Goldanniyatech Blender screenshot of the Amber Car from Goldanniyatech Blender screenshot of the Amber Car from Goldanniyatech Unreal Engine in-game screenshot of the Amber Car from Goldanniyatech Unreal Engine in-game screenshot of a yellow Amber Car from Goldanniyatech Unreal Engine in-game screenshot of a blue Amber Car from Goldanniyatech
Azure SUV from the Goldanniyatech open-world game

Azure SUV


The goal with the Azure SUV was clearly to create a modern yet stylish SUV.

Development Gallery

Blender screenshot of the Azure SUV from Goldanniyatech Blender screenshot of the Azure SUV from Goldanniyatech Blender screenshot of the Azure SUV from Goldanniyatech Azure SUV from Goldanniyatech Azure SUV from Goldanniyatech
Electric Scooter from the Goldanniyatech open-world game

Electric Scooter


Not playable yet (not sure if it will be playable for the first update), I really wanted to add a large variety of vehicles, including electric scooters.

I will work on the texturing process much later 😅, though! I want to finalize the model first and ensure it’s ready for some Playable Characters, something that might require additional modeling tweaks! And trust me, fixing textures after making modeling adjustments is an absolute nightmare 😂!

Electric Scooter from the Goldanniyatech open-world game Electric Scooter from the Goldanniyatech open-world game Electric Scooter from the Goldanniyatech open-world game Electric Scooter from the Goldanniyatech open-world game
Raptor Truck from the Goldanniyatech open-world game

Raptor Truck


This Raptor Truck is the first in a series of seven distinct trucks. Each one plays a very important role in both the gameplay and the story.

Blender screenshot of the Raptor Truck from Goldanniyatech Blender screenshot of the Raptor Truck from Goldanniyatech Blender screenshot of the Raptor Truck from Goldanniyatech

Creatures


Creatures are enemies in Golden. In fact, I differenciate between animals, which are either neutral or kind for players, and creatures (or monsters), which are enemies to fight.

Oddly enough, the main creature where I make the most tests is... A Halloween pumpkin 🎃. Probably because it was the first monster I've made in october 2018 for Golden.

Notable Locations


For the Aurora update, my main focus is Golden Avenue, which marks the starting point of the game’s journey. Thus, I worked on several shops and buildings at the same time, although some might be still closed for the demo and updated later.

Beauty Care from Goldanniyatech

Beauty Care


This Beauty Care store plays an important role for Danna, a future playable character 😉. I also worked on the interior, which I will further refine later on.

The store might not be open for the demo or the initial Early Access release, but its interior will likely be well fully modeled by then.

Development Gallery

Beauty Care from Goldanniyatech Beauty Care from Goldanniyatech Beauty Care from Goldanniyatech Beauty Care from Goldanniyatech Beauty Care from Goldanniyatech Beauty Care from Goldanniyatech
Beauty Care from Goldanniyatech

Ice Cream Shop


I've made a small Ice Cream Shop that may help enhance certain abilities for a specific playable hero.

It's quite a small place, but modeling it was a great opportunity to experiment with lightweight interiors.

Development Gallery

Ice Cream Shop from Goldanniyatech Ice Cream Shop from Goldanniyatech Ice Cream Shop from Goldanniyatech Ice Cream Shop from Goldanniyatech
Beauty Care from Goldanniyatech

Train Station


The Train Station is a key location in one of the earliest quests in my game. I really want it to be the largest station in my virtual universe 😅, so it may remain a work in progress for quite some time, even long after the quest is fully implemented and finalized.

Development Gallery

Blender screenshot of the North Train Station from Goldanniyatech Unreal Engine in-game screenshot of the North Train Station from Goldanniyatech

Detailed Changelog


Playable Characters

Controllable Vehicles

Creatures

Core Systems

Previous Update

Genesis Update: 2018 to 2024

Genesis Update: 2018 to 2024