Goldanniyatech Update 0:
Genesis
This update covers a small part of a few early internal prototypes I created between 2018 and 2024.
⚠️ This is not a public release, but a behind-the-scenes look at my game. I won't release these prototypes as they have no value from a player’s standpoint 😅.
From Concept to Creation:
2018 to 2024
I started learning programming and 3D graphics at age 14 (2004), and I've created numerous amateurish prototypes of what I called the Golden Project, without a defined art style.
For reference, the early prototypes were similar to the Bolt Trains Prototype showcased just below, with a non-PBR workflow. Fortunately for you, I haven't kept all those monstrous renders and messy gameplay scripts from that era 😄!
Starting slowly in Summer 2018
Then, I began creating the first prototype of the actual version of Golden during the summer of 2018. I finished the last prototype in November 2024, ending the Genesis Cycle (or Update) of my game. The goal was essentially creating many small prototypes covering various parts of the game.
However, during that entire cycle, I was only able to dedicate between 0% (yes, zero 😅) and 5% of my time to developing my game, which made progress incredibly slow. This was mainly because I was writing my PhD thesis (2018-2024) while working full‑time at first, and later, in 2021, founding my own company to offer services as a Computer Science Instructor.
Besides, I rarely shared renders or videos on social media and barely updated my website. So in 2024 (with an update in 2025), I summed up the Genesis cycle in this article and created new renders with Unreal Engine 5 and Blender 5, to provide higher-quality visuals whenever possible 😊.