Yoann AMAR ASSOULINE
3D Portfolio
As I'm developing my game Goldanniyatech alone and entirely from scratch, I wanted to share a breakdown of a few 3D models to give some insight into my workflow and creative process 😁.
These models were created under open-world, time-budget constraints. Besides, they also take advantage of the Nanite technology, both for Static Meshes (models without deformation through bone-based animation or Shape Keys, though I never use the latter) and Skeletal Meshes (animated models with bones that deform the mesh).
I also wanted to highlight that my models are showcased using different rendering engines, depending on which best presents the asset. I alternate between Blender Cycles, Substance Painter IRay, and Unreal Engine’s renderer (in isolated scenes that more closely reflect in-game graphics).
As a result, there may be slight differences in how the models appear compared to their in-game versions 😉, since I adapt the lighting and environment specifically for portfolio-style presentation rather than gameplay.
⚠️ All models, textures, and animations are handcrafted from scratch. I don't use generative AI or pre-made assets.
Portfolio Overview
Click on any thumbnail to see the detailed asset!