The Making of My Game:
Goldanniyatech
From Childhood Dream to Reality
My fascination with video games began in the late 90s as a kid, ignited by 4th-generation consoles. But when groundbreaking open world games were released in the early 2000s, especially from a now widely popular franchise, they truly sparked a crystal-clear dream: I wanted to build my own virtual world!
Goldanniyatech (also known as Golden Project) is the realization of that lifelong dream, a game I’ve been creating as a solo developer since 2018. Every single detail of my game is crafted alone and entirely from scratch, without using external assets or plugins, using only industry-standard tools such as Unreal Engine and Blender. This is my passion turned into reality.

My Development Journey
I began learning both programming and computer graphics back in 2004 at age 14, shortly after getting my first computer (a broken laptop 💀).
On the graphics side, I began making 2D sprites for RPG Maker, then explored 3D with tools like Ray Studio Expert, Softimage XSI, Maya, and Blender (which I initially struggled with). Over time, I focused on GMax and 3DS Max Trial (eventually moved to Student Edition much later), before fully adopting Blender 2.8 in the late 2010s as my main 3D tool.
On the programming side, I started with BASIC, and Ya-Basic on PS2, and used simplified tools like RPG Maker. By 2006, I moved to C++ and tried using some rendering engines like OGRE and Irrlicht. In 2007, I explored Panda 3D with Python to create small prototypes. Later, I used Unity with C# for semiotics projects during my licence and master’s degree, before moving to Unreal Engine 4 in 2015, which remains my primary engine since then.
Goldanniyatech combines these years of skill-building and prototyping into a single cohesive open-world project.
My Pipeline
- Blender to create 3D models entirely from scratch using primitive shapes
- Modeling, Sculpting (just a bit), UV Unwrapping, Animation (mostly armature/bone-based)
- Substance Painter for making semi-stylized textures directly on my 3D models
- Unreal Engine 5 to create my actual game, with Blueprints, C++, Niagara particle, etc.




















